The icon for a Magikill's Poison Spray attack The Blast attack can nearly eliminate Crawlers and Archidons with just one blast attack, that is why Magikill are highly valued in chaos stages, Units on the edge of the explosion will still receive the same amount of damage as units in the center of it. The Magikill's blast attack does damage and removes slightly more than 1 bar of health from a unit, regardless of Armour. This is removed in Stick War 2 and Stick Empires, possibly because free units (especially ones that spawned on the front lines) would be considered fairly overpowered. It would appear in the exact spot the Magikill was standing instead of the castle. This minion was essentially a smaller swordwrath with less health and attack power. In Stick War 1, the Magikill has the ability to summon a minion (for free) as long as you had open population slots. As stated above, this attack is rarely seen on account of it's meager power. ![]() Basically, when an enemy is right-clicked for the Magikill to attack, they trudge forward, raise their spells, and cast an extremely down-sized version of their blast spell. The main "attack" of the Magikill, though it is rarely considered when compared to their abilities. This is replaced by Blast in Stick War 2 and Stick Empires They can stun a large number of units at once, if they were in front of him. The original Magikill from Stick Wars Stick War 1 Stun They appear to be old men, based off the stereotypical master wizard from fantasy stories. Leader of all order empire:A damage dealing Spellcaster unit. "For we are the Magikill, and today, we summon Unity!"-Magikill 5 Comparision with chaos unit abilities.
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